Bitmap for WPF
CopyBlocks(Nullable<RectL>,Int32,DataStream) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.WIC 名前空間 > DdsFrameDecode クラス > CopyBlocks メソッド : CopyBlocks(Nullable<RectL>,Int32,DataStream) メソッド
The rectangle to copy from the source. A nullvalue specifies the entire texture. If the texture uses a block-compressed C1.Util.DX.DXGI.Format , all values of the rectangle are expressed in number of blocks, not pixels.
The stride, in bytes, of the destination buffer. This represents the number of bytes from the buffer reference to the next row of data. If the texture uses a block-compressed C1.Util.DX.DXGI.Format , a "row of data" is defined as a row of blocks which contains multiple pixel scanlines.
A reference to the destination buffer.
Requests pixel data as it is natively stored within the DDS file.
シンタックス
'宣言
 
Public Overloads Sub CopyBlocks( _
   ByVal boundsInBlocks As System.Nullable(Of RectL), _
   ByVal stride As System.Integer, _
   ByVal destination As DataStream _
) 
public void CopyBlocks( 
   System.Nullable<RectL> boundsInBlocks,
   System.int stride,
   DataStream destination
)

パラメータ

boundsInBlocks
The rectangle to copy from the source. A nullvalue specifies the entire texture. If the texture uses a block-compressed C1.Util.DX.DXGI.Format , all values of the rectangle are expressed in number of blocks, not pixels.
stride
The stride, in bytes, of the destination buffer. This represents the number of bytes from the buffer reference to the next row of data. If the texture uses a block-compressed C1.Util.DX.DXGI.Format , a "row of data" is defined as a row of blocks which contains multiple pixel scanlines.
destination
A reference to the destination buffer.
参照

DdsFrameDecode クラス
DdsFrameDecode メンバ
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